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Clock divider by 3 with 50% duty cycle?

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clock division by 3

Lots of confusion here, because we are kicking around different ideas, and explaining each-other's messages. ;)

I don't like logic that relies on delays. I like the Xilinx application note that IanP suggested, however my favorite solution is a frequency multiplier based upon a DLL or PLL.
 

how to design a 50% duty cycle clock

Haha...Ok, I agree. Let's give this topic a rest! :D
 

33 % duty cycle counter design

Hi
U can use 2 flop johnson counter for the div by 3 module. As johnson counter counts for 2N-1 cycle where N is the no of flops.
 

divide by 3 counter with 50% duty cycle

I think that using both edge of the input clock will be another soluation.
 

50% duty cycle divide

I ve had this question before and there are a couple of replies on this site.
All credit to Satish B.
 

divide by three clock divider

hi
why should divide "XOR" by 3, then divide "divide3" by 2??????
WHY NOT divide "XOR" by 6 directly

when 0,1,2 ,the output is '0',
when 3,4,5 ,the output is '1',
it also have 50% duty cycle

echo47 said:
The "divide it by 3" can be just an ordinary two-bit counter that goes 0,1,2,0,1,2,...

After doing those steps, you would have signals like this. For the output to have 50% duty cycle, the input clock must also have 50% duty cycle.
 

clock divider 3

This a very good paper on clock dividers
 

clock divider duty 50%

thank you very much .....buddy

maxsnail said:
Thanks. it is useful for me
nand_gates said:
Here is one more ckt in verilog!!
Code:
module clk_div3(clk,clk_out);
   input clk;
   output      clk_out;

   reg [1:0]   cnt_p, cnt_n;
   wire [1:0]   cnt_p_nx, cnt_n_nx;

   initial begin
      cnt_p = 2'b11;
      cnt_n = 2'b11;
   end
     
   assign clk_out = cnt_p[0] | cnt_n[0];
   assign cnt_p_nx = {cnt_p[0],~(cnt_p[0] | cnt_p[1])};
   assign cnt_n_nx = {cnt_n[0],~(cnt_n[0] | cnt_n[1])};
   
   always @(posedge clk)
     cnt_p <= cnt_p_nx;
   always @(negedge clk)
     cnt_n <= cnt_n_nx;

endmodule // clk_div3

You can add reset signal to remove the initial statement!
 

i got it , thanks a lot
 

Re: clk divider 3

the best way and glitch free way is mentioned here
ASIC Verification: Clock Dividers

For the lazy ones I have quoted the text below
The easiest way to create an odd divider with a 50% duty cycle is to generate two clocks at half the desired output frequency with a quadrature-phase relationship (constant 90° phase difference between the two clocks). You can then generate the output frequency by exclusive-ORing the two waveforms together. Because of the constant 90° phase offset, only one transition occurs at a time on the input of the exclusive-OR gate, effectively eliminating any glitches on the output waveform.

Let’s see how it works by taking an example where the REF_CLK is divided by 3.

Create a counter which is incremented on every rising edge of the input clock (REF_CLK) and the counter is reset to ZERO when the terminal count of counter reaches to (N-1). where N is odd number (3, 5, 7 and so on)

Take two toggle flip-flops and generate their enables as follows; T-FF1 is enabled when the counter reaches '0' and T-FF2 is enabled when the counter reaches (N/2)+1.

Output of T-FF1 is triggered on rising edge of REF_CLK and output of T-FF2 is triggered on the falling edge of REF_CLK.

The divide by N clock is derived by simply Ex-ORing both the output of T-FFs.
 

Can anyone re-upload the clock divider made easy pdf. I am not finding at any of the links..

jai
 

Clock_Dividers_Made_Easy
 

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    jai15

    Points: 2
    Helpful Answer Positive Rating
Would this work? use a shift register that generates this pattern on the posedge: 100100100...

Delay this pattern by a half clock with a negedge flop, then OR the outputs together. You get a 50% duty cycle with no glitches.

Cannot use a FSM to generate the pattern since that can glitch.


So if I expand the sequence to show both posedge and negede of the clock:
shifter : 11000011000011...
delayNeg: 011000011000011..
OR gate : 111000111000111..

4-flops.


- - - Updated - - -

Maybe if FSM is gray coded then you can avoid glitches, so an FSM would be 2 flops + 1 flop = 3 flops.
 

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