Continue to Site

Welcome to EDAboard.com

Welcome to our site! EDAboard.com is an international Electronics Discussion Forum focused on EDA software, circuits, schematics, books, theory, papers, asic, pld, 8051, DSP, Network, RF, Analog Design, PCB, Service Manuals... and a whole lot more! To participate you need to register. Registration is free. Click here to register now.

8x8 Dot Matrix Display with '595 shift register problem

Status
Not open for further replies.
correct in what way?
displaybuffer[0] is a two byte unsigned int variable which is assigned a 2 byte value based on temp which has already been assigned a value based on the predefined array CharData.
If the predefined data represent the correct characters for the display then your data is correct.
Your calculation in post #17 is correct is this is what you are asking.

Alex
 
That was an example of one that works thats all,
[q]displaybuffer[0] = (00000000 00000000 << 1) or (00001110 >> ((8-1)-(0*1))[/q]
is very similar....

I did notice
'or (00001110 >> ((8-1)-(0*1))'
So this is "shift position 1" where these 7bits are discarded from this bit and
'00000000 << 1' discards 1 bit from the previous 8x8 matrix.

'cTemp = bmap[c+xPos][nWhichColumn] >> (yPos);
cTemp |= bmap[c+xPos][nWhichColumn2] << (8-yPos);' // This does the same but under control of a variable "ypos"

So I would say you were on the right track
NEAL
 
Thanks alex and polo for your replies. Polo I can't fully understand what you're saying because maybe the codes are not complete.

I mean if my calculations are correct. Okay I guess my computation is right. I think to make it right I have to change its declaration of temp from short to unsigned int although it doesn't really affect anything.

Thanks guys for all of your help, I finally understand it now although I'm not sure how the designer made the formula for displaybuffer[].

Cheers,

Lloyd
 
Last edited:

I think there are applications that can generate this array from the characters that you enter but I haven't used any display like this so I don't have a link to provide you.

Alex
 

polo-g40 I've seen the video of your matrix display and its so cool with scrolling in different ways. Any links to share so I can make one like that too?
 
https://www.edaboard.com/threads/221384/

is a good start, this is some stuff for the Tri-color (Sure's again) LED Panels.... I Got "super Alexan'd" for offering to share the code, so I cut and paste a load of code to try and make him go away... If you let me know what setup you have, we'll work out some crazy stuff for you mate!! The 16f723 demo-board that is "made for the job" of controlling the LED's is a bit lame (but still cool as fork) in that it has little memory, RAM or ROM to play with.... I've made 16f88 controlboards instead that work a lot better (384 bytes of RAM! WooHoo!!) but I'm sure whatever setup you have as long as we have an "output buffer" that you can present half my code'll port straight over...

I tend to have a ram buffer for the graphics (can be bit of a waste but helps for certain jobs) of Char[]. I actually have to split it into 4 separate [64] arrays, like my own "Paging" routines... I then use a "PresentToPanelData" (Hi Thinila, recognise this?!!!) that sets up the ram area with the scrolled/waved/etc graphics to be sent to the panels....


[example]


static void PresentToPanelData(unsigned int xPos, unsigned char yPos2 ,unsigned char srcColumn, unsigned char dstCol)
{
static signed char ySinDir=0;
char sinCount=1;
unsigned int xs2 = xStart;
yPos=yPos2;
ySinTmp =0;
if(sinX) ySinDir=1; else {ySinDir=0; ySinTmp=0;}
if(sinX)
{

while(xs2--)
{
if(sinCount--==0)
{
sinCount=1;
ySinTmp += ySinDir;
if(ySinTmp>=SinMax) { ySinDir=-1; }
if(ySinTmp<=SinMin) {ySinDir=1;}
}

}
}


nWhichColumn = ((((yPos )/8) + srcColumn) &3);
nWhichColumn2 = ((((yPos )/8) + 1 + srcColumn) &3);
yPos &= 7;

for(c=0;c<8;c++)
{
yPos =yPos2;
cTemp = 0;
if( (c+xPos) < BitmapLengthTot )
{

if(sinX )
{
if(sinCount--==0)
{
sinCount=1;
ySinTmp += ySinDir;
if(ySinTmp>=SinMax) { ySinDir=-1; ySinTmp=SinMax;}
if(ySinTmp<=SinMin) {ySinTmp=SinMin;ySinDir=1;}
}
yPos =yPos2;
yPos += ySinTmp;
nWhichColumn = ((((yPos )/8) + srcColumn) &3);
nWhichColumn2 = ((((yPos )/8) + 1 + srcColumn) &3);
yPos &= 7;

}


cTemp = bmap[c+xPos][nWhichColumn] >> (yPos);
cTemp |= bmap[c+xPos][nWhichColumn2] << (8-yPos);
PanelData4[c][dstCol] = cTemp;
;

}
else PanelData4[c][dstCol] = 0;
}

for(c=0;c<8;c++)
{
yPos =yPos2;
yPos =yPos2;
if(sinX)
{
if(sinCount--==0)
{
sinCount=1;
ySinTmp += ySinDir;
if(ySinTmp>=SinMax) { ySinDir=-1; ySinTmp=SinMax;}
if(ySinTmp<=SinMin) {ySinTmp=SinMin;ySinDir=sinX;}
}


yPos =yPos2;
yPos += ySinTmp;
nWhichColumn = ((((yPos )/8) + srcColumn) &3);
nWhichColumn2 = ((((yPos )/8) + 1 + srcColumn) &3);
yPos &= 7;

}
cTemp = 0;
if( (8+c+xPos) < BitmapLengthTot )
{


cTemp = bmap[8+c+xPos][nWhichColumn] >> (yPos);
cTemp |= bmap[8+c+xPos][nWhichColumn2] << (8-yPos);

PanelData3[c][dstCol] = cTemp;
}
else PanelData3[c][dstCol] = 0;
}


for(c=0;c<8;c++)
{
yPos =yPos2;
cTemp = 0;
if( (16+c+xPos) < BitmapLengthTot )
{
yPos =yPos2;
if(sinX )
{
if(sinCount--==0)
{
sinCount=1;
ySinTmp += ySinDir;
if(ySinTmp>=SinMax) { ySinDir=-1; ySinTmp=SinMax;}
if(ySinTmp<=SinMin) {ySinTmp=SinMin;ySinDir=1;}
}
yPos =yPos2;
yPos += ySinTmp;
nWhichColumn = ((((yPos )/8) + srcColumn) &3);
nWhichColumn2 = ((((yPos )/8) + 1 + srcColumn) &3);
yPos &= 7;

}


cTemp = bmap[c+xPos+16][nWhichColumn] >> (yPos);
cTemp |= bmap[c+xPos+16][nWhichColumn2] << (8-yPos);
PanelData2[c][dstCol] = cTemp;
;

}
else PanelData2[c][dstCol] = 0;
}

for(c=0;c<8;c++)
{

yPos =yPos2;
if(sinX)
{
if(sinCount--==0)
{
sinCount=1;
ySinTmp += ySinDir;
if(ySinTmp>=SinMax) { ySinDir=-1; ySinTmp=SinMax;}
if(ySinTmp<=SinMin) {ySinTmp=SinMin;ySinDir=1;}
}


yPos =yPos2;
yPos += ySinTmp;
nWhichColumn = ((((yPos )/8) + srcColumn) &3);
nWhichColumn2 = ((((yPos )/8) + 1 + srcColumn) &3);
yPos &= 7;

}
cTemp = 0;
if( (24+c+xPos) < BitmapLengthTot )
{


cTemp = bmap[24+c+xPos][nWhichColumn] >> (yPos);
cTemp |= bmap[24+c+xPos][nWhichColumn2] << (8-yPos);

PanelData1[c][dstCol] = cTemp;
}
else PanelData1[c][dstCol] = 0;
}




}



[/example]

This is good start!!!!
Stay in touch buddy
NEAL
 
whew thanks for these codes really but it will make my head explode. I really would like to start from the basic. I can't really cope up with this yet :(
 

The head-exploding-code just presents a window on a "Picture" to an area in memory (Framebuffer) that can then be sent to whatever we got as a display!!! :) You will see hopefully that this bit just gets cut-and-pasted once we've got your LED's displaying the framebuffer contents to start...

You'll see, dont worry... I'll add comments in one day but I know every line at the mo... Here's something, the output of a progrette developed through EDA links that makes life easier... It'll give you best way of coding in text...
// Output from MakeMultiDisplayBitmapHungarian(NealAndZsoltSoft2011)v3.
// Neal-S & Zsolt-K. Paste into DisplayData.H
// Hello Gilbert..!
// How are you?
// ABCDEFGHIJKLMNOP
// 0123456789ABCDEF
const char bmap[128][4] =
{

{0b01111111,0b00000000,0b01111100,0b00011100},//,,,,000,,,00000,,,,,,,,,,,0000000
{0b01111111,0b00000000,0b01111110,0b00111110},//,,,00000,,000000,,,,,,,,,,0000000
{0b00001000,0b00000000,0b00001011,0b01100011},//,,00,,,00,,,,0,00,,,,,,,,,,,,0,,,
{0b00001000,0b00000000,0b00001001,0b01001001},//,,0,,0,,0,,,,0,,0,,,,,,,,,,,,0,,,
{0b00001000,0b00000000,0b00001011,0b01100011},//,,00,,,00,,,,0,00,,,,,,,,,,,,0,,,
{0b01111111,0b00000000,0b01111110,0b00111110},//,,,00000,,000000,,,,,,,,,,0000000
{0b01111111,0b00000000,0b01111100,0b00011100},//,,,,000,,,00000,,,,,,,,,,,0000000
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
{0b00111000,0b01111111,0b01000001,0b00000000},//,,,,,,,,,,0,,,,,0,0000000,,000,,,
{0b01111100,0b01111111,0b01111111,0b01000000},//,,0,,,,,,,0000000,0000000,00000,,
{0b01010100,0b00001000,0b01111111,0b01000010},//,,0,,,,0,,0000000,,,,0,,,,0,0,0,,
{0b01010100,0b00001000,0b01001001,0b01111111},//,,0000000,0,,0,,0,,,,0,,,,0,0,0,,
{0b01010100,0b00001000,0b01001001,0b01111111},//,,0000000,0,,0,,0,,,,0,,,,0,0,0,,
{0b01011100,0b01111111,0b01111111,0b01000000},//,,0,,,,,,,0000000,0000000,0,000,,
{0b00011000,0b01111111,0b00110110,0b01000000},//,,0,,,,,,,,00,00,,0000000,,,00,,,
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
{0b00000000,0b00111000,0b00011100,0b01000010},//,,0,,,,0,,,,000,,,,000,,,,,,,,,,,
{0b00000000,0b01111100,0b00111110,0b01100011},//,,00,,,00,,00000,,00000,,,,,,,,,,
{0b01000001,0b01000100,0b01100011,0b01110001},//,,000,,,0,00,,,00,0,,,0,,,0,,,,,0
{0b01111111,0b01000100,0b01000001,0b01011001},//,,0,00,,0,0,,,,,0,0,,,0,,,0000000
{0b01111111,0b01000100,0b01000001,0b01001001},//,,0,,0,,0,0,,,,,0,0,,,0,,,0000000
{0b01000000,0b01111100,0b01100011,0b01101111},//,,00,0000,00,,,00,00000,,,0,,,,,,
{0b00000000,0b00111000,0b00100010,0b01100110},//,,00,,00,,,0,,,0,,,000,,,,,,,,,,,
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
{0b00000000,0b00111100,0b01000001,0b00100010},//,,,0,,,0,,0,,,,,0,,0000,,,,,,,,,,
{0b00000000,0b01111100,0b01111111,0b01100011},//,,00,,,00,0000000,00000,,,,,,,,,,
{0b01000001,0b01100000,0b01111111,0b01001001},//,,0,,0,,0,0000000,00,,,,,,0,,,,,0
{0b01111111,0b00111000,0b01000001,0b01001001},//,,0,,0,,0,0,,,,,0,,000,,,,0000000
{0b01111111,0b01100000,0b01100011,0b01001001},//,,0,,0,,0,00,,,00,00,,,,,,0000000
{0b01000000,0b01111100,0b00111110,0b01111111},//,,0000000,,00000,,00000,,,0,,,,,,
{0b00000000,0b00111100,0b00011100,0b00110110},//,,,00,00,,,,000,,,,0000,,,,,,,,,,
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
{0b00111000,0b00000000,0b01000001,0b00011000},//,,,,00,,,,0,,,,,0,,,,,,,,,,000,,,
{0b01111100,0b00000000,0b01111111,0b00011100},//,,,,000,,,0000000,,,,,,,,,00000,,
{0b01000100,0b00000000,0b01111111,0b00010110},//,,,,0,00,,0000000,,,,,,,,,0,,,0,,
{0b01000100,0b00000000,0b01001001,0b01010011},//,,0,0,,00,0,,0,,0,,,,,,,,,0,,,0,,
{0b01000100,0b00000000,0b01011101,0b01111111},//,,0000000,0,000,0,,,,,,,,,0,,,0,,
{0b01111100,0b00000000,0b01000001,0b01111111},//,,0000000,0,,,,,0,,,,,,,,,00000,,
{0b00111000,0b00000000,0b01100011,0b01010000},//,,0,0,,,,,00,,,00,,,,,,,,,,000,,,
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
{0b00000000,0b00000000,0b01000001,0b00101111},//,,,0,0000,0,,,,,0,,,,,,,,,,,,,,,,
{0b00000000,0b00000000,0b01111111,0b01101111},//,,00,0000,0000000,,,,,,,,,,,,,,,,
{0b00000000,0b00000000,0b01111111,0b01001001},//,,0,,0,,0,0000000,,,,,,,,,,,,,,,,
{0b00000000,0b00000000,0b01001001,0b01001001},//,,0,,0,,0,0,,0,,0,,,,,,,,,,,,,,,,
{0b00000000,0b00000000,0b00011101,0b01001001},//,,0,,0,,0,,,000,0,,,,,,,,,,,,,,,,
{0b00000000,0b00000000,0b00000001,0b01111001},//,,0000,,0,,,,,,,0,,,,,,,,,,,,,,,,
{0b00000000,0b00000000,0b00000011,0b00110001},//,,,00,,,0,,,,,,00,,,,,,,,,,,,,,,,
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
{0b00011100,0b00100000,0b00011100,0b00111100},//,,,0000,,,,,000,,,,0,,,,,,,,000,,
{0b00111110,0b01110100,0b00111110,0b01111110},//,,000000,,,00000,,000,0,,,,00000,
{0b01100011,0b01010100,0b01100011,0b01001011},//,,0,,0,00,00,,,00,0,0,0,,,00,,,00
{0b01000001,0b01010100,0b01000001,0b01001001},//,,0,,0,,0,0,,,,,0,0,0,0,,,0,,,,,0
{0b01010001,0b00111100,0b01010001,0b01001001},//,,0,,0,,0,0,0,,,0,,0000,,,0,0,,,0
{0b00110011,0b01111000,0b00110011,0b01111000},//,,0000,,,,,00,,00,0000,,,,,00,,00
{0b01110010,0b01000000,0b01110010,0b00110000},//,,,00,,,,,000,,0,,0,,,,,,,000,,0,
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
{0b00000000,0b01000100,0b01111111,0b00000011},//,,,,,,,00,0000000,0,,,0,,,,,,,,,,
{0b00000000,0b01111100,0b01111111,0b00000011},//,,,,,,,00,0000000,00000,,,,,,,,,,
{0b01000100,0b01111000,0b00001000,0b01110001},//,,000,,,0,,,,0,,,,0000,,,,0,,,0,,
{0b01111101,0b01001100,0b00001000,0b01111001},//,,0000,,0,,,,0,,,,0,,00,,,00000,0
{0b01111101,0b00000100,0b00001000,0b00001101},//,,,,,00,0,,,,0,,,,,,,,0,,,00000,0
{0b01000000,0b00001100,0b01111111,0b00000111},//,,,,,,000,0000000,,,,00,,,0,,,,,,
{0b00000000,0b00001000,0b01111111,0b00000011},//,,,,,,,00,0000000,,,,0,,,,,,,,,,,
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
{0b00000000,0b00111000,0b00000000,0b00110110},//,,,00,00,,,,,,,,,,,000,,,,,,,,,,,
{0b00000000,0b01111100,0b00000000,0b01111111},//,,0000000,,,,,,,,,00000,,,,,,,,,,
{0b01000001,0b01010100,0b01000001,0b01001001},//,,0,,0,,0,0,,,,,0,0,0,0,,,0,,,,,0
{0b01111111,0b01010100,0b01111111,0b01001001},//,,0,,0,,0,0000000,0,0,0,,,0000000
{0b01111111,0b01010100,0b01111111,0b01001001},//,,0,,0,,0,0000000,0,0,0,,,0000000
{0b01000000,0b01011100,0b01000001,0b01111111},//,,0000000,0,,,,,0,0,000,,,0,,,,,,
{0b00000000,0b00011000,0b00000000,0b00110110},//,,,00,00,,,,,,,,,,,,00,,,,,,,,,,,
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
{0b01000001,0b00000000,0b00110000,0b00000110},//,,,,,,00,,,00,,,,,,,,,,,,,0,,,,,0
{0b01111111,0b00000000,0b01110000,0b01001111},//,,0,,0000,000,,,,,,,,,,,,,0000000
{0b00111111,0b00000000,0b01000000,0b01001001},//,,0,,0,,0,0,,,,,,,,,,,,,,,,000000
{0b01000100,0b00000000,0b01000001,0b01001001},//,,0,,0,,0,0,,,,,0,,,,,,,,,0,,,0,,
{0b01000100,0b00000000,0b01111111,0b01101001},//,,00,0,,0,0000000,,,,,,,,,0,,,0,,
{0b01111100,0b00000000,0b00111111,0b00111111},//,,,000000,,000000,,,,,,,,,00000,,
{0b00111000,0b00000000,0b00000001,0b00011110},//,,,,0000,,,,,,,,0,,,,,,,,,,000,,,
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
{0b00111000,0b00000000,0b01000001,0b01111100},//,,00000,,,0,,,,,0,,,,,,,,,,000,,,
{0b01111100,0b00000000,0b01111111,0b01111110},//,,000000,,0000000,,,,,,,,,00000,,
{0b01010100,0b00000000,0b01111111,0b00001011},//,,,,,0,00,0000000,,,,,,,,,0,0,0,,
{0b01010100,0b00000000,0b00001000,0b00001001},//,,,,,0,,0,,,,0,,,,,,,,,,,,0,0,0,,
{0b01010100,0b00000000,0b00011100,0b00001011},//,,,,,0,00,,,000,,,,,,,,,,,0,0,0,,
{0b01011100,0b00000000,0b01110111,0b01111110},//,,000000,,000,000,,,,,,,,,0,000,,
{0b00011000,0b00000000,0b01100011,0b01111100},//,,00000,,,00,,,00,,,,,,,,,,,00,,,
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
{0b01000100,0b10011100,0b01000001,0b01000001},//,,0,,,,,0,0,,,,,00,,000,,,0,,,0,,
{0b01111100,0b10111100,0b01111111,0b01111111},//,,0000000,00000000,0000,,,00000,,
{0b01111000,0b10100000,0b01111111,0b01111111},//,,0000000,00000000,0,,,,,,0000,,,
{0b01001100,0b10100000,0b01000001,0b01001001},//,,0,,0,,0,0,,,,,00,0,,,,,,0,,00,,
{0b00000100,0b10100000,0b01000000,0b01001001},//,,0,,0,,0,0,,,,,,0,0,,,,,,,,,,0,,
{0b00001100,0b11111100,0b01100000,0b01111111},//,,0000000,00,,,,,000000,,,,,,00,,
{0b00001000,0b01111100,0b01110000,0b00110110},//,,,00,00,,000,,,,,00000,,,,,,0,,,
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
{0b00000100,0b00111000,0b01111111,0b00011100},//,,,,000,,,0000000,,000,,,,,,,,0,,
{0b00000100,0b01111100,0b01111111,0b00111110},//,,,00000,,0000000,00000,,,,,,,0,,
{0b00111111,0b01000100,0b00001110,0b01100011},//,,00,,,00,,,,000,,0,,,0,,,,000000
{0b01111111,0b01000100,0b00011100,0b01000001},//,,0,,,,,0,,,000,,,0,,,0,,,0000000
{0b01000100,0b01000100,0b00001110,0b01000001},//,,0,,,,,0,,,,000,,0,,,0,,,0,,,0,,
{0b01100100,0b01111100,0b01111111,0b01100011},//,,00,,,00,0000000,00000,,,00,,0,,
{0b00100000,0b00111000,0b01111111,0b00100010},//,,,0,,,0,,0000000,,000,,,,,0,,,,,
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
{0b00000000,0b00111100,0b01111111,0b01000001},//,,0,,,,,0,0000000,,0000,,,,,,,,,,
{0b00000000,0b01111100,0b01111111,0b01111111},//,,0000000,0000000,00000,,,,,,,,,,
{0b00000000,0b01000000,0b00000110,0b01111111},//,,0000000,,,,,00,,0,,,,,,,,,,,,,,
{0b01100000,0b01000000,0b00001100,0b01000001},//,,0,,,,,0,,,,00,,,0,,,,,,,00,,,,,
{0b01100000,0b00111100,0b00011000,0b01100011},//,,00,,,00,,,00,,,,,0000,,,00,,,,,
{0b00000000,0b01111100,0b01111111,0b00111110},//,,,00000,,0000000,00000,,,,,,,,,,
{0b00000000,0b01000000,0b01111111,0b00011100},//,,,,000,,,0000000,0,,,,,,,,,,,,,,
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
{0b00000000,0b00000010,0b00111110,0b01000001},//,,0,,,,,0,,00000,,,,,,,0,,,,,,,,,
{0b00000000,0b00000011,0b01111111,0b01111111},//,,0000000,0000000,,,,,,00,,,,,,,,
{0b00000000,0b00000001,0b01000001,0b01111111},//,,0000000,0,,,,,0,,,,,,,0,,,,,,,,
{0b01100000,0b01011001,0b01000001,0b01001001},//,,0,,0,,0,0,,,,,0,0,00,,0,00,,,,,
{0b01100000,0b01011101,0b01000001,0b01011101},//,,0,000,0,0,,,,,0,0,000,0,00,,,,,
{0b00000000,0b00000111,0b01111111,0b01000001},//,,0,,,,,0,0000000,,,,,000,,,,,,,,
{0b00000000,0b00000010,0b00111110,0b01100011},//,,00,,,00,,00000,,,,,,,0,,,,,,,,,
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
{0b00000000,0b00000000,0b01000001,0b01000001},//,,0,,,,,0,0,,,,,0,,,,,,,,,,,,,,,,
{0b00000000,0b00000000,0b01111111,0b01111111},//,,0000000,0000000,,,,,,,,,,,,,,,,
{0b00000110,0b00000000,0b01111111,0b01111111},//,,0000000,0000000,,,,,,,,,,,,,00,
{0b01011111,0b00000000,0b01001001,0b01001001},//,,0,,0,,0,0,,0,,0,,,,,,,,,0,00000
{0b01011111,0b00000000,0b00001001,0b00011101},//,,,,000,0,,,,0,,0,,,,,,,,,0,00000
{0b00000110,0b00000000,0b00001111,0b00000001},//,,,,,,,,0,,,,0000,,,,,,,,,,,,,00,
{0b00000000,0b00000000,0b00000110,0b00000011},//,,,,,,,00,,,,,00,,,,,,,,,,,,,,,,,
{0b00000000,0b00000000,0b00000000,0b00000000},//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
};,,



---------- Post added at 11:54 ---------- Previous post was at 11:44 ----------

cut and paste this into notepad with Courier Font and you'll see what it is straight away mate..
NEAL:
 
Last edited:

Status
Not open for further replies.

Similar threads

Part and Inventory Search

Welcome to EDABoard.com

Sponsor

Back
Top