Continue to Site

Welcome to EDAboard.com

Welcome to our site! EDAboard.com is an international Electronics Discussion Forum focused on EDA software, circuits, schematics, books, theory, papers, asic, pld, 8051, DSP, Network, RF, Analog Design, PCB, Service Manuals... and a whole lot more! To participate you need to register. Registration is free. Click here to register now.

Traffic light program problem. pls help

Status
Not open for further replies.

microelectronics

Member level 1
Member level 1
Joined
Aug 6, 2009
Messages
39
Helped
1
Reputation
2
Reaction score
1
Trophy points
1,288
Location
johor
Activity points
1,657
THis is my full program, i am able to compile it. but it dont show my the result on a DE1 board. PLs take a look and point out my mistakes

// Main
//*********************************************************
//* Hwy = Highway , G = green , Y = yellow , R = red *
//* cnrt = country road, G = green , Y = yellow , R = red *
//*********************************************************

module traffic(
input [5:5]SW,
input CLOCK_50,
input reset,clock,
output reg [9:0] LEDR,
output reg [7:0] LEDG,
output [0:6] HEX0,HEX1,HEX2,HEX3
);
reg [2:0] state, nextstate;
reg [9:7]A = 0 ;
parameter [2:0] S0=3'b000 ;
parameter [2:0] S1=3'b001 ;
parameter [2:0] S2 =3'b010 ;
parameter [2:0] S3 = 3'b011 ;
parameter [2:0] S4 = 3'b100 ;

Displays b1(A,CLOCK_50,HEX0,HEX1,HEX2,HEX3);

always@(posedge clock or posedge reset)
begin
if(reset)
state <= S0;
else
state <=nextstate;
end

always@(state or SW[5:5])
case (state)

S0 :begin
if (SW[5:5])
begin
nextstate <= S1;
end
else
begin
A <=3'b000; // Display HrGo --> highway go
LEDG[0] <= 1; //Hwy G
LEDR[2:1] <= 0; //Hwy Y
LEDR[9] <= 0; //Hwy R
LEDG[1] <= 0; //Cnrt G
LEDR[4:3] <= 0; //Cnrt Y
LEDR[8] <= 1; //Cntr R
nextstate <= S0;
end
end

S1 :
begin
LEDG[0] <= 0; //Hwy G
LEDR[2:1] <= 1; //Hwy Y
LEDR[9] <= 0; //Hwy R
LEDG[1] <= 0; //Cnrt G
LEDR[4:3] <= 0; //Cnrt Y
LEDR[8] <= 1; //Cntr R
A<=3'b100; // show 10 and count down
nextstate <= S2;
end

S2 :begin
if ( HEX0 == 9 && HEX1 == 9 )
begin
LEDG[0] = 0; //Hwy G
LEDR[2:1] = 0; //Hwy Y
LEDR[9] = 1; //Hwy R
LEDG[1] = 0; //Cnrt G
LEDR[4:3] = 0; //Cnrt Y
LEDR[8] = 1; //Cntr R
A<=3'b101; //to show 15 and count down
nextstate = S3;
end
else
begin
LEDG[0] <= 0; //Hwy G
LEDR[2:1] <= 1; //Hwy Y
LEDR[9] <= 0; //Hwy R
LEDG[1] <= 0; //Cnrt G
LEDR[4:3] <= 0; //Cnrt Y
LEDR[8] <= 1; //Cntr R
end
end

S3 :begin
if ( (HEX0 == 9 && HEX1 == 9) && SW[5:5] )
begin
A <= 3'b010; // to blink the word "STOP" for 5sec
if((HEX0 == 9 && HEX1 == 9 && HEX2 == 9 && HEX3 == 9) && SW)
begin
LEDG[0] <= 0; //Hwy G
LEDR[2:1] <= 0; //Hwy Y
LEDR[9] <= 1; //Hwy R
LEDG[1] <= 1; //Cnrt G
LEDR[4:3] <= 0; //Cnrt Y
LEDR[8] <= 0; //Cntr R
A <= 3'b001; // display CrGo --> country go
end
else
nextstate <= S4;
end
else
nextstate <= S2;
end

S4 :begin
if ( ~SW[5:5])
begin
LEDG[0] <= 0; //Hwy G
LEDR[2:1] <= 0; //Hwy Y
LEDR[9] <= 1; //Hwy R
LEDG[1] <= 0; //Cnrt G
LEDR[4:3] <= 1; //Cnrt Y
LEDR[8] <= 0; //Cntr R
A <= 3'b100; // to show 10 and count down to 00
if( HEX0 == 9 && HEX1 == 9 )
nextstate <= S0;
else
begin
LEDG[0] <= 0; //Hwy G
LEDR[2:1] <= 0; //Hwy Y
LEDR[9] <= 1; //Hwy R
LEDG[1] <= 0; //Cnrt G
LEDR[4:3] <= 1; //Cnrt Y
LEDR[8] <= 0; //Cntr R
end
end
else
nextstate <= S3;
end
default : nextstate <= S0;
endcase

endmodule


// 1st instantiation

module Displays(
input [9:7]SW,
input CLOCK_50,
output [0:6] HEX0,HEX1,HEX2,HEX3
);

reg [9:7] A = 0;
integer counter = 0;reg clock = 0;


display1 a1(A,CLOCK_50,HEX0,HEX1,HEX2,HEX3);

always @(posedge CLOCK_50)
if ( counter >= 25000000 )
begin
counter =0;
clock <= ~clock;
end
else
counter = counter + 1;

always@(SW)
begin
case(SW)
3'b000 : A = 3'b000 ; // HrGo
3'b001 : A = 3'b001 ; // CrGo
3'b010 : A = 3'b010 ; // 5 sec
3'b100 : A = 3'b100 ; // count tensec
3'b101 : A = 3'b101 ; // count 15sec

default : A = 3'b111 ;
endcase
end
endmodule

//second instantiation


module display1(
input [9:7] SW,
input CLOCK_50,
output [0:6] HEX0,HEX1,HEX2,HEX3


);
integer countBlink = 0;
integer count5s = 0;
integer counter = 0;reg clock = 0; reg [1:0] go = 2'b00;
reg [9:7] E = 0; reg [9:7] G=0;reg [9:7] H=0;
reg [9:5] A=0; reg [9:5] B=0;reg [9:5] C = 0; reg [9:5] D=0;

display a0(D,HEX0);
display a1(C,HEX1);
display a2(B,HEX2);
display a3(A,HEX3);

always @(posedge CLOCK_50)
if ( counter >= 25000000 )
begin
counter =0;
clock <= ~clock;
end
else
counter = counter + 1;


always@(SW)

begin
if(SW[9:7] == 3'b000 ) //HrGo
begin

A = 5'b00111;
B = 5'b00110;
C = 5'b00101;
D = 5'b00100;
end
else if( SW[9:7] == 3'b001 ) // CrGo
begin
A = 5'b01000;
B = 5'b00110;
C = 5'b00101;
D = 5'b00100;
end
else if( SW[9:7] == 3'b010 ) // STOP
begin
if( E == 3'b000 )
begin
E <= 3'b110;
go <= 2'b11;
A = 5'b01001;
B = 5'b01001;
C = 5'b01001;
D = 5'b01001;
end
else if ((E !=3'b111) && (E == 3'b110 || E == 3'b101 || E == 3'b100 || E ==3'b011 || E ==3'b010 || E ==3'b001) && clock && go==2'b11 )
begin
A <= ~A;
B <= ~B;
C <= ~C;
D <= ~D;
E <= E-1;
end
else
begin
A = 5'b00011;
B = 5'b00010;
C = 5'b00001;
D = 5'b00000;
end
end

else if (SW[9:7] == 3'b100 ) //10s
begin
if (H == 3'b000)
begin
H <= 3'b001;
go <= 2'b11;
D <= 5'b01001;
C <= 5'b01010;
end
else if ( C == 5'b01010 && D == 5'b01001 && (go == 2'b11) && clock )
begin
C <=C-1;
D <=5'b10010;
end
else if ( (D >= 5'b01010) && clock && (C ==5'b01001))
D <=D-1;
else
begin
D <=5'b01001;
C <=5'b01001;
end
end

else if (SW[9:7] == 3'b101 ) //15 second
begin
if (G == 3'b000)
begin
G <= 3'b001;
go <= 2'b11;
D <=5'b01110;
C <=5'b01010;
end
else if ( C==5'b01010 && (D == 5'b01110 || D==5'b01101 || D==5'b01100 || D==5'b01011 || D==5'b01010)&&clock)
begin
D <=D-1;
end
else if ( (C == 5'b01010) && (D ==5'b01001) && clock)
begin
C <=C-1;
D <=5'b10010;
end
else if ( (C==5'b01001) && (D >= 5'b01010) && clock)
D <=D-1;
else
begin
D <=5'b01001;
C <=5'b01001;
end
end
else

begin
A <= 5'b11111 ;
B <= 5'b11111 ;
C <= 5'b11111 ;
D <= 5'b11111 ;
end
end

endmodule

//third instantiation .. shows displays

module display(
input [9:5] SW,
output reg [0:6] HEX0

);

always@(SW)
case(SW)
4'b00000 : HEX0 = 7'b0011000; //P
4'b00001 : HEX0 = 7'b0000001; //O
4'b00010 : HEX0 = 7'b0001111; //T
4'b00011 : HEX0 = 7'b0100100; //S
4'b00100 : HEX0 = 7'b0000001; //O
4'b00101 : HEX0 = 7'b0100001; //G
4'b00110 : HEX0 = 7'b1111010; //r
4'b00111 : HEX0 = 7'b1001000; //H
4'b01000 : HEX0 = 7'b0110001; //C

4'b01001 : HEX0 = 7'b0000001; //0
4'b01010 : HEX0 = 7'b1001111; //1
4'b01011 : HEX0 = 7'b0010010; //2
4'b01100 : HEX0 = 7'b0000110; //3
4'b01101 : HEX0 = 7'b1001100; //4
4'b01110 : HEX0 = 7'b0100100; //5
4'b01111 : HEX0 = 7'b0100000; //6
4'b10000 : HEX0 = 7'b0001111; //7
4'b10001 : HEX0 = 7'b0000000; //8
4'b10010 : HEX0 = 7'b0001100; //9

default : HEX0 = 7'b1111111;
endcase
endmodule


help me. ;"(
 

Kindly if you can elaborate on what is a DE1 board may be can get some help.
Is it a FPGA board ?

WBR
Lakshman

PS : This Code is from Looks familiar to the one in the book on verilog by samir planitkar
 

    V

    Points: 2
    Helpful Answer Positive Rating
Status
Not open for further replies.

Part and Inventory Search

Welcome to EDABoard.com

Sponsor

Back
Top