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Problem with TCP connection Reset caused by EOF character

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dperez79

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Hi all,

I have a remote controlled station behind a router connected by a TCP socket to a SCADA server.

The connection is right, but some times the connection is closed.

I have sniffed the net and I have find a TCP message with the RESET bit =1 (TCP level), sent by the remote station or the router(i'm not sure), just before the SCADA server closes the connection.

What is the cause of this Reset message?

Thanks. Daniel P.
 

Re: TCP Reset connection

shutdown() Function..


Refer :::

**broken link removed**
Addison.Wesley.TCPIP.Illustrated Volume 1
 

Re: TCP Reset connection

Thanks,

I could find the reason of this Reset message sent by the controlled station.

It is caused by the sent of the OEF character inside the telecontrol protocol.

Now, How could I solve this problem?

TCP would have to ignore this EOF character.

Thanks.
 

TCP Reset connection

Are you using
1. Binary mode of connection
2. Can it be converted to Ascii.
3. Can you write the protocol. Then change the EOF char to other ..
 

Re: TCP Reset connection

When the EOF character is received then the read function returns cero.

I have programmed it this way:

bytesRead = read( clisock, buffer, BUF_SIZE);
if (bytesRead > 0){
/*Se han leído datos*/
}
else {
/* Tanto si es cero o menos uno, cerramos el
socket*/
}


If i change it to this:

bytesRead = read( clisock, buffer, BUF_SIZE);
if (bytesRead >= 0){
/*Se han leído datos*/
}
else {
/* Tanto si es cero o menos uno, cerramos el
socket*/
}


I could read the data when the EOF character is included in the protocol data.
I can't change the protocol.
 

Re: TCP Reset connection

How could I know all the parameters of the tcp/ip implementation of both both systems (client/server?.

the server is SOLARIS 8 SO, and the client is a remote controlled station.
 

Re: TCP Reset connection

IPC:Sockets

Sockets provide point-to-point, two-way communication between two processes. Sockets are very versatile and are a basic component of interprocess and intersystem communication. A socket is an endpoint of communication to which a name can be bound. It has a type and one or more associated processes.

Sockets exist in communication domains. A socket domain is an abstraction that provides an addressing structure and a set of protocols. Sockets connect only with sockets in the same domain. Twenty three socket domains are identified (see <sys/socket.h>), of which only the UNIX and Internet domains are normally used Solaris 2.x Sockets can be used to communicate between processes on a single system, like other forms of IPC.

The UNIX domain provides a socket address space on a single system. UNIX domain sockets are named with UNIX paths. Sockets can also be used to communicate between processes on different systems. The socket address space between connected systems is called the Internet domain.

Internet domain communication uses the TCP/IP internet protocol suite.

Socket types define the communication properties visible to the application. Processes communicate only between sockets of the same type. There are five types of socket.

A stream socket
-- provides two-way, sequenced, reliable, and unduplicated flow of data with no record boundaries. A stream operates much like a telephone conversation. The socket type is SOCK_STREAM, which, in the Internet domain, uses Transmission Control Protocol (TCP).
A datagram socket
-- supports a two-way flow of messages. A on a datagram socket may receive messages in a different order from the sequence in which the messages were sent. Record boundaries in the data are preserved. Datagram sockets operate much like passing letters back and forth in the mail. The socket type is SOCK_DGRAM, which, in the Internet domain, uses User Datagram Protocol (UDP).
A sequential packet socket
-- provides a two-way, sequenced, reliable, connection, for datagrams of a fixed maximum length. The socket type is SOCK_SEQPACKET. No protocol for this type has been implemented for any protocol family.
A raw socket
provides access to the underlying communication protocols.

These sockets are usually datagram oriented, but their exact characteristics depend on the interface provided by the protocol.

Socket Creation and Naming

int socket(int domain, int type, int protocol) is called to create a socket in the specified domain and of the specified type. If a protocol is not specified, the system defaults to a protocol that supports the specified socket type. The socket handle (a descriptor) is returned. A remote process has no way to identify a socket until an address is bound to it. Communicating processes connect through addresses. In the UNIX domain, a connection is usually composed of one or two path names. In the Internet domain, a connection is composed of local and remote addresses and local and remote ports. In most domains, connections must be unique.

int bind(int s, const struct sockaddr *name, int namelen) is called to bind a path or internet address to a socket. There are three different ways to call bind(), depending on the domain of the socket.

* For UNIX domain sockets with paths containing 14, or fewer characters, you can:

#include <sys/socket.h>
...
bind (sd, (struct sockaddr *) &addr, length);

* If the path of a UNIX domain socket requires more characters, use:

#include <sys/un.h>
...
bind (sd, (struct sockaddr_un *) &addr, length);

* For Internet domain sockets, use

#include <netinet/in.h>
...
bind (sd, (struct sockaddr_in *) &addr, length);

In the UNIX domain, binding a name creates a named socket in the file system. Use unlink() or rm () to remove the socket.

Connecting Stream Sockets

Connecting sockets is usually not symmetric. One process usually acts as a server and the other process is the client. The server binds its socket to a previously agreed path or address. It then blocks on the socket. For a SOCK_STREAM socket, the server calls int listen(int s, int backlog) , which specifies how many connection requests can be queued. A client initiates a connection to the server's socket by a call to int connect(int s, struct sockaddr *name, int namelen) . A UNIX domain call is like this:

struct sockaddr_un server;
...
connect (sd, (struct sockaddr_un *)&server, length);

while an Internet domain call would be:

struct sockaddr_in;
...
connect (sd, (struct sockaddr_in *)&server, length);

If the client's socket is unbound at the time of the connect call, the system automatically selects and binds a name to the socket. For a SOCK_STREAM socket, the server calls accept(3N) to complete the connection.

int accept(int s, struct sockaddr *addr, int *addrlen) returns a new socket descriptor which is valid only for the particular connection. A server can have multiple SOCK_STREAM connections active at one time.

Stream Data Transfer and Closing

Several functions to send and receive data from a SOCK_STREAM socket. These are write(), read(), int send(int s, const char *msg, int len, int flags), and int recv(int s, char *buf, int len, int flags). send() and recv() are very similar to read() and write(), but have some additional operational flags.

The flags parameter is formed from the bitwise OR of zero or more of the following:

MSG_OOB
-- Send "out-of-band" data on sockets that support this notion. The underlying protocol must also support "out-of-band" data. Only SOCK_STREAM sockets created in the AF_INET address family support out-of-band data.
MSG_DONTROUTE
-- The SO_DONTROUTE option is turned on for the duration of the operation. It is used only by diagnostic or routing pro- grams.
MSG_PEEK
-- "Peek" at the data present on the socket; the data is returned, but not consumed, so that a subsequent receive operation will see the same data.

A SOCK_STREAM socket is discarded by calling close().

Datagram sockets

A datagram socket does not require that a connection be established. Each message carries the destination address. If a particular local address is needed, a call to bind() must precede any data transfer. Data is sent through calls to sendto() or sendmsg(). The sendto() call is like a send() call with the destination address also specified. To receive datagram socket messages, call recvfrom() or recvmsg(). While recv() requires one buffer for the arriving data, recvfrom() requires two buffers, one for the incoming message and another to receive the source address.

Datagram sockets can also use connect() to connect the socket to a specified destination socket. When this is done, send() and recv() are used to send and receive data.

accept() and listen() are not used with datagram sockets.

Socket Options
Sockets have a number of options that can be fetched with getsockopt() and set with setsockopt(). These functions can be used at the native socket level (level = SOL_SOCKET), in which case the socket option name must be specified. To manipulate options at any other level the protocol number of the desired protocol controlling the option of interest must be specified (see getprotoent() in getprotobyname()).

Example Socket Programs:socket_server.c,socket_client

These two programs show how you can establish a socket connection using the above functions.

socket_server.c

#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdio.h>

#define NSTRS 3 /* no. of strings */
#define ADDRESS "mysocket" /* addr to connect */

/*
* Strings we send to the client.
*/
char *strs[NSTRS] = {
"This is the first string from the server.\n",
"This is the second string from the server.\n",
"This is the third string from the server.\n"
};

main()
{
char c;
FILE *fp;
int fromlen;
register int i, s, ns, len;
struct sockaddr_un saun, fsaun;

/*
* Get a socket to work with. This socket will
* be in the UNIX domain, and will be a
* stream socket.
*/
if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) < 0) {
perror("server: socket");
exit(1);
}

/*
* Create the address we will be binding to.
*/
saun.sun_family = AF_UNIX;
strcpy(saun.sun_path, ADDRESS);

/*
* Try to bind the address to the socket. We
* unlink the name first so that the bind won't
* fail.
*
* The third argument indicates the "length" of
* the structure, not just the length of the
* socket name.
*/
unlink(ADDRESS);
len = sizeof(saun.sun_family) + strlen(saun.sun_path);

if (bind(s, &saun, len) < 0) {
perror("server: bind");
exit(1);
}

/*
* Listen on the socket.
*/
if (listen(s, 5) < 0) {
perror("server: listen");
exit(1);
}

/*
* Accept connections. When we accept one, ns
* will be connected to the client. fsaun will
* contain the address of the client.
*/
if ((ns = accept(s, &fsaun, &fromlen)) < 0) {
perror("server: accept");
exit(1);
}

/*
* We'll use stdio for reading the socket.
*/
fp = fdopen(ns, "r");

/*
* First we send some strings to the client.
*/
for (i = 0; i < NSTRS; i++)
send(ns, strs, strlen(strs), 0);

/*
* Then we read some strings from the client and
* print them out.
*/
for (i = 0; i < NSTRS; i++) {
while ((c = fgetc(fp)) != EOF) {
putchar(c);

if (c == '\n')
break;
}
}

/*
* We can simply use close() to terminate the
* connection, since we're done with both sides.
*/
close(s);

exit(0);
}

socket_client.c

#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdio.h>

#define NSTRS 3 /* no. of strings */
#define ADDRESS "mysocket" /* addr to connect */

/*
* Strings we send to the server.
*/
char *strs[NSTRS] = {
"This is the first string from the client.\n",
"This is the second string from the client.\n",
"This is the third string from the client.\n"
};

main()
{
char c;
FILE *fp;
register int i, s, len;
struct sockaddr_un saun;

/*
* Get a socket to work with. This socket will
* be in the UNIX domain, and will be a
* stream socket.
*/
if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) < 0) {
perror("client: socket");
exit(1);
}

/*
* Create the address we will be connecting to.
*/
saun.sun_family = AF_UNIX;
strcpy(saun.sun_path, ADDRESS);

/*
* Try to connect to the address. For this to
* succeed, the server must already have bound
* this address, and must have issued a listen()
* request.
*
* The third argument indicates the "length" of
* the structure, not just the length of the
* socket name.
*/
len = sizeof(saun.sun_family) + strlen(saun.sun_path);

if (connect(s, &saun, len) < 0) {
perror("client: connect");
exit(1);
}

/*
* We'll use stdio for reading
* the socket.
*/
fp = fdopen(s, "r");

/*
* First we read some strings from the server
* and print them out.
*/
for (i = 0; i < NSTRS; i++) {
while ((c = fgetc(fp)) != EOF) {
putchar(c);

if (c == '\n')
break;
}
}

/*
* Now we send some strings to the server.
*/
for (i = 0; i < NSTRS; i++)
send(s, strs, strlen(strs), 0);

/*
* We can simply use close() to terminate the
* connection, since we're done with both sides.
*/
close(s);

exit(0);
}


Added after 16 minutes:

Paperback: 992 pages
Publisher: Prentice Hall PTR; 7 edition (October 22, 2001)
Language: English
ISBN: 0130676101
Price: $49.99

Comprehensive, authoritative introduction to the protocols that drive the Internet.
Covers internetworking, routing, transport protocols, multicast, and more.
Includes detailed coverage of the latest trends in networking and infrastructure.

Download
Code:

**broken link removed**
 

Re: TCP Reset connection

I have made a snoop of my socket connection, and I have checked the Identification number of the IP level.

While the ID number in the server is increased one by one, the ID number in the remote controlled station is increased in a random number, usually 300 or 400.

Could it be a lost of messages? And then the cause of the socket connection which it is happening.

How could I check the bit error rate of this connection in my UNIX server?
 

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