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Kernel level calls in Visual C++

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jossion

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I wanted to display a compressed movie using Visual C++ at 25fps. I have the decompression working properly and display is also fine. But the movie is not smooth and not fast enough to be 25fps. I am using CDC structure to paint the processed pixels. What should be done to display efficiently. Should i go to kernel level calls. If so how can i do it. Or is there any ready-made techniques available in Visual C++ to do it.

Hoping for a reply from graphics experts at the earliest. :D
 

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