How to use OpenGL compatible GPU for non-3D rendering ?

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andre_luis

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I bought the BeagleBone Black breadboard containing a microprocessor unit which has built inside a single chip, both the CPU ( Texas AM3358/9 ) and the GPU ( PowerVR-5 ), and I will install and run QT with the OpenCV library, as I did before with other kit based on another Cortex-A8 variant. At that occasion I had noticed that the core-supported OpenGL graphic library do not implement too much useful basic image enhancement functions, such as histogram manipulation, linear convolution, standard filtering, morphological operations, etc...but oppositely, it provide a lot of advanced 3D rendering and drawing API’s that would be not necessary for what I´m planning to do.

I took a look in the OpenGL library tutorial, but it just confirms that assumption:


Therefore, I wish to know if there exists some way to take advantage of such GPU and utilize it even in a tricky manner, in order to do not waste the additional processing capability available at the chip so that I could achieve some extra processing acceleration performed by GPU hardware, that not in the firmware of the CPU.

I performed some researches on the web but could not find anything that satisfy that condition.
( Note: I’m not yet using this board due I’m currently playing with another kit, anyway I’m just acquainting with it )

Could someone give some insights on that ?
 

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