aibelectronics
Member level 2
is this code feasible:
float scale=1;....
c=c*0.0196*45/scale; ?
Now c is an array that accepts inputs (1's and 0's) from interfaced hardware and 0.0196 is a real decimal number. Won't there be a type conflict on multiplication?
float scale=1;....
c=c*0.0196*45/scale; ?
Now c is an array that accepts inputs (1's and 0's) from interfaced hardware and 0.0196 is a real decimal number. Won't there be a type conflict on multiplication?