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have you tried DirectX SDK? it's the most common one for intense graphic programming in windows platform. When drawing in 2D, you would use DirectDraw APIs and for 3D, you would use Direct3D.
Anyway, there's a little problem for programmers with scientific background. The Direct3D coordinate-system is not the "natural" 3D coordinate that is used in Math and Physics. Not like OpenGL, which resembles the "natural" 3D coordinate that is used in Math and Physics.
There is a free graphics library called 'g2', just search on goodle.
It is simple to use, has line, circle, etc. commands, and it can draw to the
screen or to a postscript file, or windows .wmf file too. I have used it
with windows, but using g++, not Visual C++, but it will work with that too.
The good thing is that it is available for a lot of platforms, so you can
write c++ code that you can port to Windows or linux or solaris.
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