GuiRitter
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Hi everyone.
As per college assignment, I was tasked to implement a system to control a four floors elevator using state machine(s). I've decided to use Moore FSMs. In one of them, in the test bench, initially, the next state is one that doesn't even have a transition from the previous state. But, as soon as the reset signal is lifted, the current state becomes that state.
I'll post the FSM's graph and the VHDL module and test bench. I translated the VHDLs for easier comprehension, but that would be too much work for the graph, so I added the corresponding names in the VHDL's commentaries.
So, after 20 ns, the state changes from Floor1Close to Floor1EntranceOpen, even though that transition doesn't exist. I even tried to initialize the next state, but that didn't made a difference in the test bench. Also, after a reply I came back and edited this post. There are two lines with comments close to the beginning of the second process. I used a test signal to see which line was being executed, and the line that comes later is executed, while the line that comes before is not.
I'm using Xilinx ISE 13.1 x64 WebPack license.
Thanks in advance.
As per college assignment, I was tasked to implement a system to control a four floors elevator using state machine(s). I've decided to use Moore FSMs. In one of them, in the test bench, initially, the next state is one that doesn't even have a transition from the previous state. But, as soon as the reset signal is lifted, the current state becomes that state.
I'll post the FSM's graph and the VHDL module and test bench. I translated the VHDLs for easier comprehension, but that would be too much work for the graph, so I added the corresponding names in the VHDL's commentaries.
Code VHDL - [expand] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 ---------------------------------------------------------------------------------- -- Company: -- Engineer: -- -- Create Date: 23:20:40 05/17/2014 -- Design Name: -- Module Name: stateMachineMain - Behavioral -- Project Name: -- Target Devices: -- Tool versions: -- Description: -- -- Dependencies: -- -- Revision: -- Revision 0.01 - File Created -- Additional Comments: -- ---------------------------------------------------------------------------------- library IEEE; use IEEE.STD_LOGIC_1164.ALL; -- Uncomment the following library declaration if using -- arithmetic functions with Signed or Unsigned values --use IEEE.NUMERIC_STD.ALL; -- Uncomment the following library declaration if instantiating -- any Xilinx primitives in this code. --library UNISIM; --use UNISIM.VComponents.all; entity stateMachineMain is port (clock, reset, floorButtons,-- BA countingEnd,-- FC openDoorSensor,-- SPA closedDoorSensor-- SPF : in std_logic; destinationFloor-- AD : in std_logic_vector(1 downto 0); floorSensor-- SAx : in std_logic_vector(3 downto 0); enableDestinationFloor-- EAD : out std_logic; elevatorMotor,-- ME elevatorMotorDirection,-- MED openSignal,-- SA countingSignal,-- SC closeSignal-- SF : out std_logic); end stateMachineMain; architecture Behavioral of stateMachineMain is type states is ( Floor1Above,-- A1C Floor1EntranceOpen,-- A1EA Floor1EntranceWait,-- A1EE Floor1Close,-- A1F Floor1ExitOpen,-- A1SA Floor1ExitWait,-- A1SE Floor1ExitClose,-- A1SF Floor2Below,-- A2B Floor2Above,-- A2C Floor2EntranceOpen,-- A2EA Floor2EntranceWait,-- A2EE Floor2Close,-- A2F Floor2ExitOpen,-- A2SA Floor2ExitWait,-- A2SE Floor2ExitClose,-- A2SF Floor3Below,-- A3B Floor3Above,-- A3C Floor3EntranceOpen,-- A3EA Floor3EntranceWait,-- A3EE Floor3Close,-- A3F Floor3ExitOpen,-- A3SA Floor3ExitWait,-- A3SE Floor3ExitClose,-- A3SF Floor4Below,-- A4B Floor4EntranceOpen,-- A4EA Floor4EntranceWait,-- A4EE Floor4Close,-- A4F Floor4ExitOpen,-- A4SA Floor4ExitWait,-- A4SE Floor4ExitClose);-- A4SF signal stateCurrent, stateNext : states; begin process (clock, reset) begin if (reset = '1') then stateCurrent <= Floor1Close; elsif ((clock'event) and (clock = '1')) then stateCurrent <= stateNext; end if; end process; process (stateCurrent, destinationFloor, floorButtons, countingEnd, floorSensor, openDoorSensor, closedDoorSensor) begin case stateCurrent is when Floor1Above => closeSignal <= '0'; elevatorMotor <= '1';-- this line is not reached elevatorMotorDirection <= '0'; if (floorSensor(0) = '1') then stateNext <= Floor1EntranceOpen;-- this line is reached end if; when Floor1EntranceOpen => openSignal <= '1'; countingSignal <= '1'; closeSignal <= '0'; elevatorMotor <= '0'; if (openDoorSensor = '1') then stateNext <= Floor1EntranceWait; end if; when Floor1EntranceWait => openSignal <= '0'; countingSignal <= '0'; if (countingEnd = '1') then stateNext <= Floor1Close; end if; when Floor1Close => enableDestinationFloor <= '1'; closeSignal <= '1'; if (floorButtons = '1') then stateNext <= Floor1ExitOpen; end if; when Floor1ExitOpen => enableDestinationFloor <= '0'; openSignal <= '1'; countingSignal <= '1'; closeSignal <= '0'; if (openDoorSensor = '1') then stateNext <= Floor1ExitWait; end if; when Floor1ExitWait => openSignal <= '0'; countingSignal <= '0'; if (countingEnd = '1') then stateNext <= Floor1ExitClose; end if; when Floor1ExitClose => closeSignal <= '1'; if (closedDoorSensor = '1') then if (destinationFloor = "00") then stateNext <= Floor1EntranceOpen; elsif (destinationFloor = "01") then stateNext <= Floor2Below; elsif (destinationFloor = "10") then stateNext <= Floor3Below; else stateNext <= Floor4Below; end if; end if; when Floor2Below =>-- closeSignal <= '0'; elevatorMotor <= '1'; elevatorMotorDirection <= '1'; if (floorSensor(1) = '1') then stateNext <= Floor2EntranceOpen; end if; when Floor2Above => closeSignal <= '0'; elevatorMotor <= '1'; elevatorMotorDirection <= '0'; if (floorSensor(1) = '1') then stateNext <= Floor2EntranceOpen; end if; when Floor2EntranceOpen => openSignal <= '1'; countingSignal <= '1'; closeSignal <= '0'; elevatorMotor <= '0'; if (openDoorSensor = '1') then stateNext <= Floor2EntranceWait; end if; when Floor2EntranceWait => openSignal <= '0'; countingSignal <= '0'; if (countingEnd = '1') then stateNext <= Floor2Close; end if; when Floor2Close => enableDestinationFloor <= '1'; closeSignal <= '1'; if (floorButtons = '1') then stateNext <= Floor2ExitOpen; end if; when Floor2ExitOpen => enableDestinationFloor <= '0'; openSignal <= '1'; countingSignal <= '1'; closeSignal <= '0'; if (openDoorSensor = '1') then stateNext <= Floor2ExitWait; end if; when Floor2ExitWait => openSignal <= '0'; countingSignal <= '0'; if (countingEnd = '1') then stateNext <= Floor2ExitClose; end if; when Floor2ExitClose => closeSignal <= '1'; if (closedDoorSensor = '1') then if (destinationFloor = "00") then stateNext <= Floor1Above; elsif (destinationFloor = "01") then stateNext <= Floor2EntranceOpen; elsif (destinationFloor = "10") then stateNext <= Floor3Below; else stateNext <= Floor4Below; end if; end if; when Floor3Below =>-- closeSignal <= '0'; elevatorMotor <= '1'; elevatorMotorDirection <= '1'; if (floorSensor(2) = '1') then stateNext <= Floor3EntranceOpen; end if; when Floor3Above => closeSignal <= '0'; elevatorMotor <= '1'; elevatorMotorDirection <= '0'; if (floorSensor(2) = '1') then stateNext <= Floor3EntranceOpen; end if; when Floor3EntranceOpen => openSignal <= '1'; countingSignal <= '1'; closeSignal <= '0'; elevatorMotor <= '0'; if (openDoorSensor = '1') then stateNext <= Floor3EntranceWait; end if; when Floor3EntranceWait => openSignal <= '0'; countingSignal <= '0'; if (countingEnd = '1') then stateNext <= Floor3Close; end if; when Floor3Close => enableDestinationFloor <= '1'; closeSignal <= '1'; if (floorButtons = '1') then stateNext <= Floor3ExitOpen; end if; when Floor3ExitOpen => enableDestinationFloor <= '0'; openSignal <= '1'; countingSignal <= '1'; closeSignal <= '0'; if (openDoorSensor = '1') then stateNext <= Floor3ExitWait; end if; when Floor3ExitWait => openSignal <= '0'; countingSignal <= '0'; if (countingEnd = '1') then stateNext <= Floor3ExitClose; end if; when Floor3ExitClose => closeSignal <= '1'; if (closedDoorSensor = '1') then if (destinationFloor = "00") then stateNext <= Floor1Above; elsif (destinationFloor = "01") then stateNext <= Floor2Above; elsif (destinationFloor = "10") then stateNext <= Floor3EntranceOpen; else stateNext <= Floor4Below; end if; end if; when Floor4Below =>-- closeSignal <= '0'; elevatorMotor <= '1'; elevatorMotorDirection <= '1'; if (floorSensor(3) = '1') then stateNext <= Floor4EntranceOpen; end if; when Floor4EntranceOpen => openSignal <= '1'; countingSignal <= '1'; closeSignal <= '0'; elevatorMotor <= '0'; if (openDoorSensor = '1') then stateNext <= Floor4EntranceWait; end if; when Floor4EntranceWait => openSignal <= '0'; countingSignal <= '0'; if (countingEnd = '1') then stateNext <= Floor4Close; end if; when Floor4Close => enableDestinationFloor <= '1'; closeSignal <= '1'; if (floorButtons = '1') then stateNext <= Floor4ExitOpen; end if; when Floor4ExitOpen => enableDestinationFloor <= '0'; openSignal <= '1'; countingSignal <= '1'; closeSignal <= '0'; if (openDoorSensor = '1') then stateNext <= Floor4ExitWait; end if; when Floor4ExitWait => openSignal <= '0'; countingSignal <= '0'; if (countingEnd = '1') then stateNext <= Floor4ExitClose; end if; when Floor4ExitClose => closeSignal <= '1'; if (closedDoorSensor = '1') then if (destinationFloor = "00") then stateNext <= Floor1Above; elsif (destinationFloor = "01") then stateNext <= Floor2Above; elsif (destinationFloor = "10") then stateNext <= Floor3Above; else stateNext <= Floor4EntranceOpen; end if; end if; end case; end process; end Behavioral;
Code VHDL - [expand] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 -------------------------------------------------------------------------------- -- Company: -- Engineer: -- -- Create Date: 13:42:15 05/18/2014 -- Design Name: -- Module Name: C:/Xilinx/projects/TestBenchHDL/testStateMachineMain.vhd -- Project Name: TestBenchHDL -- Target Device: -- Tool versions: -- Description: -- -- VHDL Test Bench Created by ISE for module: stateMachineMain -- -- Dependencies: -- -- Revision: -- Revision 0.01 - File Created -- Additional Comments: -- -- Notes: -- This testbench has been automatically generated using types std_logic and -- std_logic_vector for the ports of the unit under test. Xilinx recommends -- that these types always be used for the top-level I/O of a design in order -- to guarantee that the testbench will bind correctly to the post-implementation -- simulation model. -------------------------------------------------------------------------------- LIBRARY ieee; USE ieee.std_logic_1164.ALL; -- Uncomment the following library declaration if using -- arithmetic functions with Signed or Unsigned values --USE ieee.numeric_std.ALL; ENTITY testStateMachineMain IS END testStateMachineMain; ARCHITECTURE behavior OF testStateMachineMain IS -- Component Declaration for the Unit Under Test (UUT) COMPONENT stateMachineMain PORT( clock : IN std_logic; reset : IN std_logic; floorButtons : IN std_logic; countingEnd : IN std_logic; openDoorSensor : IN std_logic; closedDoorSensor : IN std_logic; destinationFloor : IN std_logic_vector(1 downto 0); floorSensor : IN std_logic_vector(3 downto 0); enableDestinationFloor : OUT std_logic; elevatorMotor : OUT std_logic; elevatorMotorDirection : OUT std_logic; openSignal : OUT std_logic; countingSignal : OUT std_logic; closeSignal : OUT std_logic ); END COMPONENT; --Inputs signal clock : std_logic := '1'; signal reset : std_logic := '1'; signal floorButtons : std_logic := '0'; signal countingEnd : std_logic := '1'; signal openDoorSensor : std_logic := '0'; signal closedDoorSensor : std_logic := '1'; signal destinationFloor : std_logic_vector(1 downto 0) := (others => '0'); signal floorSensor : std_logic_vector(3 downto 0) := "0001"; --Outputs signal enableDestinationFloor : std_logic; signal elevatorMotor : std_logic; signal elevatorMotorDirection : std_logic; signal openSignal : std_logic; signal countingSignal : std_logic; signal closeSignal : std_logic; -- Clock period definitions constant clock_period : time := 20 ns; BEGIN -- Instantiate the Unit Under Test (UUT) uut: stateMachineMain PORT MAP ( clock => clock, reset => reset, floorButtons => floorButtons, countingEnd => countingEnd, openDoorSensor => openDoorSensor, closedDoorSensor => closedDoorSensor, destinationFloor => destinationFloor, floorSensor => floorSensor, enableDestinationFloor => enableDestinationFloor, elevatorMotor => elevatorMotor, elevatorMotorDirection => elevatorMotorDirection, openSignal => openSignal, countingSignal => countingSignal, closeSignal => closeSignal ); -- Clock process definitions clock_process :process begin clock <= '0'; wait for clock_period/2; clock <= '1'; wait for clock_period/2; end process; -- Stimulus process stim_proc: process begin -- hold reset state for 100 ns. -- wait for 100 ns; -- wait for clock_period*10; -- insert stimulus here wait for 20 ns; reset <= '0'; wait; end process; END;
So, after 20 ns, the state changes from Floor1Close to Floor1EntranceOpen, even though that transition doesn't exist. I even tried to initialize the next state, but that didn't made a difference in the test bench. Also, after a reply I came back and edited this post. There are two lines with comments close to the beginning of the second process. I used a test signal to see which line was being executed, and the line that comes later is executed, while the line that comes before is not.
I'm using Xilinx ISE 13.1 x64 WebPack license.
Thanks in advance.
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