2D acceleration could be for eg. hardware line (circle,box) drawing using bresenham, dda or others algorithms; also blitter (block image transfer). You can find some useful information here:
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and bresenham in c: http://www.edepot.com/linebresenham.html
implementation of this algorithm in hardware (vhdl) is fairly straightforward. This algorithm has been implemented in voodoo banshee 2D accelerator, which btw has very good datasheet:
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and here some good introduction info: **broken link removed**