Big Arbiter -> implementation

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ivlsi

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Hi All,

How BIG Arbiters should be implemented? Implementation using a regular FSM might be too complicated. Using Memories? What about latencies?

Please advise.

Thank you!
 

Let's say 10-sources Arbiter with a Round-Robbin prioritization schema.

How this Arbiter should be implemented - using a regular FSM or Memory?

What's about 256-sources Arbiter?

Thank you!
 

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