Continue to Site

Welcome to EDAboard.com

Welcome to our site! EDAboard.com is an international Electronics Discussion Forum focused on EDA software, circuits, schematics, books, theory, papers, asic, pld, 8051, DSP, Network, RF, Analog Design, PCB, Service Manuals... and a whole lot more! To participate you need to register. Registration is free. Click here to register now.

An introduction to dynamic games

Status
Not open for further replies.

vatraxaki

Junior Member level 1
Junior Member level 1
Joined
Jul 27, 2004
Messages
16
Helped
0
Reputation
0
Reaction score
0
Trophy points
1,281
Activity points
108
A. Haurie and J. Krawczyk, An Introduction to Dynamic Games

This book is available online at

**broken link removed**

Contents

Chapter I. Foreword 5
I.1. What are dynamic games? 5
I.2. Origins of this book 5
I.3. What is different in this presentation 6
Part 1. Foundations of Classical Game Theory 7

Chapter II. Elements of Classical Game Theory 9
II.1. Basic concepts of game theory 9
II.2. Games in extensive form 10
II.3. Additional concepts about information 15
II.4. Games in normal form 17
II.5. Exercises 20

Chapter III. Solution Concepts for Noncooperative Games 23
III.1. Introduction 23
III.2. Matrix games 24
III.3. Bimatrix games 32
III.4. Concave m-person games 38
III.5. Correlated equilibria 45
III.6. Bayesian equilibrium with incomplete information 49
III.7. Appendix on Kakutani fixed-point theorem 53
III.8. Exercises 53

Chapter IV. Cournot and Network Equilibria 57
IV.1. Cournot equilibrium 57
IV.2. Flows on networks 61
IV.3. Optimization and equilibria on networks 62
IV.4. A convergence result 69
Part 2. Repeated and sequential Games 73

Chapter V. Repeated Games and Memory Strategies 75
V.1. Repeating a game in normal form 76
V.2. Folk theorem 79
V.3. Collusive equilibrium in a repeated Cournot game 82
V.4. Exercises 85

Chapter VI. Shapley’s Zero Sum Markov Game 87
VI.1. Process and rewards dynamics 87
VI.2. Information structure and strategies 87
VI.3. Shapley’s-Denardo operator formalism 89

Chapter VII. Nonzero-sum Markov and Sequential Games 93
VII.1. Sequential games with discrete state and action sets 93
VII.2. Sequential games on Borel spaces 95
VII.3. Application to a stochastic duopoloy model 96

Index 101

Bibliography 103
 

it is a good book

Added after 2 minutes:

by the way ,are there anyone who have interest to play the game?

Added after 48 minutes:

actually ,the programing of the game is very difficulty,and you should know the DIREXT X tool and visual c++TO do a good game ,and the theory of it is difficulty too!
 

Well nothing is difficult once you start to do it :sm24:
 

Status
Not open for further replies.

Part and Inventory Search

Welcome to EDABoard.com

Sponsor

Back
Top