hafizimran18
Member level 4
i want to interface ampire 128x64 glcd with pic18f4515 i have mikroC compiler and proteus 6.9 , code is not working, please help me
Proteus diagram:
CODE:
// ------------------------------------------------------
// GLCD Picture name: bank.bmp
// GLCD Model: KS0108 128x64
// ------------------------------------------------------
const code char bank[1024] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 64, 128, 0, 98, 68, 8, 16, 0, 128, 72, 132, 0, 0, 96, 32, 0, 192, 64, 0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 16, 132, 121, 4, 3, 1, 128, 0, 0, 0, 0, 0, 0, 0, 24, 23, 16, 0, 0, 0, 32, 32, 64, 128, 128, 1, 34, 156, 112, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 64, 192, 0, 96, 64, 16, 64, 96, 32, 128, 64, 0, 128, 0, 0, 0, 0, 0, 0, 32, 16, 0, 0, 0, 4, 0, 0, 0, 3, 0, 3, 0, 4, 4, 6, 8, 16, 112, 192, 0, 0, 0, 0, 0, 0, 0, 0, 128, 32, 0, 0, 8, 1, 7, 6, 4, 6, 4, 7, 4, 4, 0, 8, 8, 16, 112, 192, 0, 0, 0, 0, 0, 0, 0, 0, 240, 0, 0, 122, 122, 0, 64, 0, 2, 0, 4, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 128, 128, 0, 64, 128, 0, 96, 128, 48, 96, 24, 24, 32, 12, 20, 18, 6, 12, 3, 7, 4, 3, 3, 26, 1, 31, 125, 60, 60, 60, 125, 25, 6, 2, 3, 5, 4, 2, 9, 12, 6, 18, 10, 36, 48, 64, 96, 48, 192, 192, 32, 160, 192, 64, 16, 144, 0, 8, 8, 4, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 32, 32, 32, 32, 32, 0, 16, 16, 8, 12, 6, 3, 128, 128, 128, 0, 0, 192, 192, 128, 255, 0, 0, 7, 69, 8, 192, 135, 0, 0, 128, 255, 8, 224, 240, 240, 224, 192, 192, 128, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 129, 1, 63, 33, 33, 33, 33, 123, 63, 37, 37, 37, 63, 187, 33, 33, 33, 57, 37, 35, 163, 39, 47, 61, 57, 49, 33, 35, 63, 39, 37, 45, 57, 57, 63, 63, 33, 33, 59, 127, 63, 37, 37, 37, 47, 59, 57, 49, 225, 33, 33, 33, 33, 63, 33, 1, 192, 0, 224, 32, 32, 0, 0, 0, 48, 48, 32, 0, 136, 152, 152, 16, 128, 140, 76, 72, 64, 0, 198, 230, 36, 32, 0, 3, 227, 242, 16, 16, 1, 1, 9, 248, 248, 0, 0, 4, 255, 0, 0, 141, 136, 152, 144, 61, 1, 0, 218, 255, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 254, 252, 252, 248,
0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 255, 86, 0, 0, 0, 0, 255, 0, 0, 0, 0, 255, 255, 16, 172, 244, 62, 37, 39, 35, 34, 34, 226, 34, 34, 34, 35, 37, 38, 58, 228, 248, 0, 255, 255, 0, 0, 0, 255, 255, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 2, 0, 0, 127, 65, 65, 0, 63, 63, 0, 0, 32, 32, 63, 63, 0, 128, 128, 128, 159, 159, 144, 144, 128, 128, 143, 143, 136, 8, 72, 72, 64, 199, 71, 192, 192, 4, 15, 0, 16, 5, 33, 34, 38, 32, 48, 0, 15, 6, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
0, 0, 0, 0, 0, 0, 64, 64, 127, 64, 64, 64, 64, 127, 107, 64, 64, 64, 64, 127, 64, 64, 64, 64, 127, 127, 64, 84, 127, 64, 64, 64, 64, 64, 64, 127, 64, 64, 64, 64, 64, 64, 64, 127, 127, 64, 127, 127, 64, 64, 64, 127, 127, 64, 64, 127, 64, 64, 64, 64, 64, 64, 64, 240, 255, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 64, 255, 255, 0, 16, 16, 16, 16, 16, 16, 16, 255, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 63, 255, 15, 255, 255, 255, 255, 255, 255, 255, 255, 255,
0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, 63, 43, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 47, 32, 63, 63, 32, 32, 32, 32, 32, 32, 32, 32, 63, 32, 47, 47, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 63, 32, 32, 32, 47, 63, 47, 47, 63, 63, 63, 63, 63,
};
//' ------------------------------------------------------
//' GLCD Picture name: mailbx.bmp
//' GLCD Model: KS0108 128x64
//' ------------------------------------------------------
const code char mailbox[1024] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 126, 126, 126, 126, 126, 126, 126, 126, 126, 126, 126, 254, 254, 254, 254, 254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 240, 16, 16, 144, 16, 16, 0, 144, 128, 128, 0, 0, 0, 96, 112, 240, 208, 96, 48, 24, 8, 16, 16, 32, 32, 32, 64, 64, 128, 128, 0, 0, 0, 0, 0, 0, 224, 16, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 15, 15, 15, 15, 15, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 24, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 15, 8, 8, 136, 136, 72, 74, 72, 40, 42, 8, 24, 24, 8, 62, 53, 56, 8, 8, 18, 16, 37, 37, 66, 242, 28, 30, 120, 120, 56, 28, 31, 31, 30, 154, 30, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 6, 56, 64, 56, 6, 127, 64, 56, 22, 17, 22, 56, 64, 0, 127, 0, 0, 127, 64, 64, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 3, 4, 24, 48, 96, 64, 0, 68, 64, 42, 34, 21, 85, 73, 72, 72, 68, 68, 66, 66, 64, 65, 95, 80, 80, 80, 80, 80, 81, 81, 83, 82, 82, 83, 127, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 32, 32, 32, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 3, 7, 7, 15, 15, 31, 31, 31, 63, 63, 127, 127, 125, 253, 253, 249, 249, 241, 241, 241, 225, 225, 193, 193, 129, 129, 129, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 7, 7, 15, 15, 31, 31, 31, 63, 63, 126, 126, 124, 252, 252, 248, 248, 240, 240, 224, 224, 224, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 7, 7, 15, 15, 31, 31, 63, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
// Glcd module connections
char GLCD_DataPort at PORTD;
sbit GLCD_CS1 at RB0_bit;
sbit GLCD_CS2 at RB1_bit;
sbit GLCD_RS at RB2_bit;
sbit GLCD_RW at RB3_bit;
sbit GLCD_EN at RB4_bit;
sbit GLCD_RST at RB5_bit;
sbit GLCD_CS1_Direction at TRISB0_bit;
sbit GLCD_CS2_Direction at TRISB1_bit;
sbit GLCD_RS_Direction at TRISB2_bit;
sbit GLCD_RW_Direction at TRISB3_bit;
sbit GLCD_EN_Direction at TRISB4_bit;
sbit GLCD_RST_Direction at TRISB5_bit;
// End Glcd module connections
void main()
{
TRISD = 0x00;
TRISB = 0x00;
Glcd_Init();
while(1)
{
Glcd_Image(mailbox);
Delay_ms(1000);
Glcd_Image(bank);
Delay_ms(1000);
}
}
Proteus diagram:
CODE:
// ------------------------------------------------------
// GLCD Picture name: bank.bmp
// GLCD Model: KS0108 128x64
// ------------------------------------------------------
const code char bank[1024] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 64, 128, 0, 98, 68, 8, 16, 0, 128, 72, 132, 0, 0, 96, 32, 0, 192, 64, 0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 16, 132, 121, 4, 3, 1, 128, 0, 0, 0, 0, 0, 0, 0, 24, 23, 16, 0, 0, 0, 32, 32, 64, 128, 128, 1, 34, 156, 112, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 64, 192, 0, 96, 64, 16, 64, 96, 32, 128, 64, 0, 128, 0, 0, 0, 0, 0, 0, 32, 16, 0, 0, 0, 4, 0, 0, 0, 3, 0, 3, 0, 4, 4, 6, 8, 16, 112, 192, 0, 0, 0, 0, 0, 0, 0, 0, 128, 32, 0, 0, 8, 1, 7, 6, 4, 6, 4, 7, 4, 4, 0, 8, 8, 16, 112, 192, 0, 0, 0, 0, 0, 0, 0, 0, 240, 0, 0, 122, 122, 0, 64, 0, 2, 0, 4, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 128, 128, 0, 64, 128, 0, 96, 128, 48, 96, 24, 24, 32, 12, 20, 18, 6, 12, 3, 7, 4, 3, 3, 26, 1, 31, 125, 60, 60, 60, 125, 25, 6, 2, 3, 5, 4, 2, 9, 12, 6, 18, 10, 36, 48, 64, 96, 48, 192, 192, 32, 160, 192, 64, 16, 144, 0, 8, 8, 4, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 32, 32, 32, 32, 32, 0, 16, 16, 8, 12, 6, 3, 128, 128, 128, 0, 0, 192, 192, 128, 255, 0, 0, 7, 69, 8, 192, 135, 0, 0, 128, 255, 8, 224, 240, 240, 224, 192, 192, 128, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 129, 1, 63, 33, 33, 33, 33, 123, 63, 37, 37, 37, 63, 187, 33, 33, 33, 57, 37, 35, 163, 39, 47, 61, 57, 49, 33, 35, 63, 39, 37, 45, 57, 57, 63, 63, 33, 33, 59, 127, 63, 37, 37, 37, 47, 59, 57, 49, 225, 33, 33, 33, 33, 63, 33, 1, 192, 0, 224, 32, 32, 0, 0, 0, 48, 48, 32, 0, 136, 152, 152, 16, 128, 140, 76, 72, 64, 0, 198, 230, 36, 32, 0, 3, 227, 242, 16, 16, 1, 1, 9, 248, 248, 0, 0, 4, 255, 0, 0, 141, 136, 152, 144, 61, 1, 0, 218, 255, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 254, 252, 252, 248,
0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 255, 86, 0, 0, 0, 0, 255, 0, 0, 0, 0, 255, 255, 16, 172, 244, 62, 37, 39, 35, 34, 34, 226, 34, 34, 34, 35, 37, 38, 58, 228, 248, 0, 255, 255, 0, 0, 0, 255, 255, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 2, 0, 0, 127, 65, 65, 0, 63, 63, 0, 0, 32, 32, 63, 63, 0, 128, 128, 128, 159, 159, 144, 144, 128, 128, 143, 143, 136, 8, 72, 72, 64, 199, 71, 192, 192, 4, 15, 0, 16, 5, 33, 34, 38, 32, 48, 0, 15, 6, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
0, 0, 0, 0, 0, 0, 64, 64, 127, 64, 64, 64, 64, 127, 107, 64, 64, 64, 64, 127, 64, 64, 64, 64, 127, 127, 64, 84, 127, 64, 64, 64, 64, 64, 64, 127, 64, 64, 64, 64, 64, 64, 64, 127, 127, 64, 127, 127, 64, 64, 64, 127, 127, 64, 64, 127, 64, 64, 64, 64, 64, 64, 64, 240, 255, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 64, 255, 255, 0, 16, 16, 16, 16, 16, 16, 16, 255, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 63, 255, 15, 255, 255, 255, 255, 255, 255, 255, 255, 255,
0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, 63, 43, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 47, 32, 63, 63, 32, 32, 32, 32, 32, 32, 32, 32, 63, 32, 47, 47, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 63, 32, 32, 32, 47, 63, 47, 47, 63, 63, 63, 63, 63,
};
//' ------------------------------------------------------
//' GLCD Picture name: mailbx.bmp
//' GLCD Model: KS0108 128x64
//' ------------------------------------------------------
const code char mailbox[1024] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 126, 126, 126, 126, 126, 126, 126, 126, 126, 126, 126, 254, 254, 254, 254, 254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 240, 16, 16, 144, 16, 16, 0, 144, 128, 128, 0, 0, 0, 96, 112, 240, 208, 96, 48, 24, 8, 16, 16, 32, 32, 32, 64, 64, 128, 128, 0, 0, 0, 0, 0, 0, 224, 16, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 15, 15, 15, 15, 15, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 24, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 15, 8, 8, 136, 136, 72, 74, 72, 40, 42, 8, 24, 24, 8, 62, 53, 56, 8, 8, 18, 16, 37, 37, 66, 242, 28, 30, 120, 120, 56, 28, 31, 31, 30, 154, 30, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 6, 56, 64, 56, 6, 127, 64, 56, 22, 17, 22, 56, 64, 0, 127, 0, 0, 127, 64, 64, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 3, 4, 24, 48, 96, 64, 0, 68, 64, 42, 34, 21, 85, 73, 72, 72, 68, 68, 66, 66, 64, 65, 95, 80, 80, 80, 80, 80, 81, 81, 83, 82, 82, 83, 127, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 32, 32, 32, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 3, 7, 7, 15, 15, 31, 31, 31, 63, 63, 127, 127, 125, 253, 253, 249, 249, 241, 241, 241, 225, 225, 193, 193, 129, 129, 129, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 7, 7, 15, 15, 31, 31, 31, 63, 63, 126, 126, 124, 252, 252, 248, 248, 240, 240, 224, 224, 224, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 7, 7, 15, 15, 31, 31, 63, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
// Glcd module connections
char GLCD_DataPort at PORTD;
sbit GLCD_CS1 at RB0_bit;
sbit GLCD_CS2 at RB1_bit;
sbit GLCD_RS at RB2_bit;
sbit GLCD_RW at RB3_bit;
sbit GLCD_EN at RB4_bit;
sbit GLCD_RST at RB5_bit;
sbit GLCD_CS1_Direction at TRISB0_bit;
sbit GLCD_CS2_Direction at TRISB1_bit;
sbit GLCD_RS_Direction at TRISB2_bit;
sbit GLCD_RW_Direction at TRISB3_bit;
sbit GLCD_EN_Direction at TRISB4_bit;
sbit GLCD_RST_Direction at TRISB5_bit;
// End Glcd module connections
void main()
{
TRISD = 0x00;
TRISB = 0x00;
Glcd_Init();
while(1)
{
Glcd_Image(mailbox);
Delay_ms(1000);
Glcd_Image(bank);
Delay_ms(1000);
}
}